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Scrim Server Source Tv

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Scrim Server Source Tv Empty Scrim Server Source Tv

Post  duck Thu Dec 30, 2010 4:05 pm

The sorce tv is now up and running , will post instrations how to use it later

duck

Posts : 38
Join date : 2010-12-09

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Scrim Server Source Tv Empty How to use it

Post  duck Thu Dec 30, 2010 4:08 pm



How do you connect to an existing SourceTV?

Searching for a Game
To find a game using SourceTV, start Steam, and select Servers from the Steam menu to open the server browser. Click to select the Spectate tab. You can narrow the list of servers by clicking Change filters and selected a specific game. After the list has been updated, double click on a server in the list you want to spectate and you'll be connected.

You Know the IP Address Information
If you already know the ip address information of the SourceTV that you are attempting to connect to you can add the ip address to your favorites and connect to it there. Or through your console menu you can type the ip address after the connect command:

Example:
connect 192.168.130.42:27020
(replacing the ip address information given with the ip address information you are attempting to connect to)

The default SourceTV port number is 27020. The port number can be changed so make sure you are attempting to connect to the correct port. It may not be running on the same default 27015 port as the game server.

The camera position and camera mode is chosen either by the auto-director or a camera man when viewing through SourceTV. Spectators can't switch views, this is chosen by the operator of the SourceTV. SourceTV demos still allow to switch modes and free roaming while playback.


How to Enable SourceTV on Your Game Server

You will need to know how to use rcon commands in order to enable SourceTV. First, find out what your rcon password is. In this example we will assume that your rcon password is "rcpass." You will need to join your server and bring down your console window usually by pressing your "~" key on your keyboard. You will know need to log into rcon with the following command:

rcon_password rcpass

You will not receive any message that you have been logged on successfully, but Rcon will always work. Nothing can be wrong with rcon except that you did not type in the command correctly or typed in the wrong rcon password. Next you will type into your console window the following command:

rcon tv_enable 1

You should now see a SourceTV "spectator" appear in your server. SourceTV has now been enabled on your server.

To disable SourceTV, use the following rcon command:

rcon tv_enable 0

If you have Mani Mod installed on your server, you can use the following commands to enable and disable SourceTV instead of rcon commands.

ma_rcon tv_enable 1

ma_rcon tv_enable 0

If this does not work, simply add the following variable into your server.cfg file and restart your server to enable SourceTV. TO disable it, remove the variable and restart your server.

tv_enable 1


Camera Angle

After joining SourceTV as a spectator you have the option to control the camera angle of SourceTV. By pressing the "Use Key" which is usually "E" you can now control what others joining the SourceTV server will see.


Recording Games

SourceTV must be enabled before you can record demos. You can then execute the following rcon command through your console window to execute recording.

rcon tv_record demoname

Demo recording will be stopped next time the map changes or with the command:

rcon tv_stoprecord

SourceTV spectators can also record the game using the normal record command, but as in normal client demos, you can't change tracked player or spectator mode during replay.


Re-Playing Recorded Games

The demo file can be played back just like a normal client demo. You'll need to download the demo from your servers cstrike directory onto your own personal computer into the following directory.

C:\Program Files\Valve\Steam\SteamApps\[EmailAddress]\counter-strike source\cstrike\

Then type the following command into your console window and load the demo file using the GUI.

demoui


What are the Various Commands I can Execute With SourceTV?

Every command can only be executed after you log into rcon and will need to have the word rcon in front of the command just like the example above on how to enable SourceTV. If you are unable to change these variables through rcon, you will need to put the variables in your server.cfg file.

tv_enable <0|1>
Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).

tv_name <name>
Sets SourceTV name as it appears in server browser and scoreboard (master only).

tv_title <text>
Sets a SourceTV broadcast title shown in the spectator GUI

tv_maxclients <0..255>
Sets maximum client number for local SourceTV server/proxy (default 128).

tv_stop
Stops broadcasting the game via SourceTV.

tv_status
Shows SourceTV specific information.

tv_clients
Shows a list of all spectator clients connect to local SourceTV server

tv_msg <text>
Send a HUD message to all connected SourceTV spectator clients

tv_retry
Reconnects the SourceTV relay proxy to last known address (relay only).

tv_autoretry <0|1>
If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.

tv_timeout <seconds>
Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.

tv_delay <seconds>
Source TV broadcast delay in seconds (master only).

tv_delaymapchange <0|1>
Delays the map change on game server until rest of buffered game has been broadcasted

tv_port <port>
Set the SourceTV host port (default 27020). Must be set as srcds start parameter.

tv_maxrate <bytes>
Sets the maximum bandwidth spend per client in bytes/second (default 5000)

tv_snapshotrate <n>
Sets world snapshots broadcasted per second by SourceTV (master only).

tv_password <password>
Sets required password for connecting spectators.

tv_relaypassword <password>
Sets required password for connecting relay proxies.

tv_record <filename>
Starts a SourceTV demo recording that records all entities & events (master only)

tv_stoprecord
Stops SourceTV demo recording (master only)

tv_autorecord <0|1>
Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem

tv_debug <0|1>
Shows additional debugging messages

tv_dispatchmode <0|1|2>
Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always

tv_overrideroot <0|1>
Overrides the master IP broadcast to spectators with a local IP.

tv_relayvoice <0|1>
If enabled, allow player voice chat if broadcasted (master only)

tv_transmitall <0|1>
By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.

tv_chattimelimit <seconds>
Limits spectators to chat only every n seconds

tv_chatgroupsize <n>
Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with "tv_chatgroupsize 0" and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.

tv_chatgroup <name>
Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)

tv_nochat <0|1>
Disables other spectators chat lines (client only)

tv_allow_static_shots <0|1>
Allows auto-director to choose fixed camera shots (master only)

tv_allow_camera_man <0|1>
Allows spectator clients on game server to become SourceTV camera men (master only)

duck

Posts : 38
Join date : 2010-12-09

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Scrim Server Source Tv Empty Re: Scrim Server Source Tv

Post  Hurricane Fri Dec 31, 2010 3:32 am

Very good duck Smile

Only thing i am concerned with is.... does it make it possible to ghost while using vent or teamspeak?

Hurricane

Posts : 166
Join date : 2010-12-05

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Scrim Server Source Tv Empty lol

Post  duck Fri Dec 31, 2010 6:15 am

Not sure i'm still reading on it myshelf , atm it's on the public server just gonna add it to the war server now

duck

Posts : 38
Join date : 2010-12-09

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